Goblin

Small, stalky green creatures with very sharp yellow teeth and a very strong odor. They are not evil necessarily, but Goblin culture is far more brutal than the norm. Betrayal, murder and burglary are accepted among them. They usually have white, black, gray or brown hair, and it is tends to grow in small densely packed tufts. Normal Stat Max: 19Str, 18Con, 20Dex, 14Wis, 20Int, 15Cha  Crafty - Goblin have a natural skill with trades, especially smithing/tempering and customizing. They start with some skill% in them right from the begining, plus receive a bonus to chance for improving in all skills.

Starting skill in smithing and customize: 25%

Starting skill in other trade abilities: 10%

 Ironstomach -  Goblin may eat items that are no longer needed. This ability is similar to the junk command, but the goblin receives some health,mana, and vitality instead of a small amount of gold. rarely causes the goblin to gain a small permanent bonus to their maximum of a stat. Health, mana, or vitality is based on the type of item ingested. Potency is loosely derived from item strength.

 Razzledazzle -  goblin magic and skill damage is boosted by a random amount each time. Sometimes particularily large boosts are accompanied by an extra flashy display and big damage. Applies to damage caused by an item or weapon 'proc' too. Lv50:  Kaboom  - Detonate for ae damage, causes large damage on self too, though.