Minotaur

The first minotaur was an experiment by an unknown magician in another realm. He hoped to create the ultimate army by combining the strength of a bull with the intelligence and dexterity of a man. It was a great success, perhaps too much so as they overthrew him and broke free, escaping forever through a one-way portal to the land of Tirn Aill. Minotaurs stand over seven feet tall and have an enormous amount of strength. Their horns can be used in battle to gore opponents. Minotaur's bodies span the whole range of human coloring, while their heads tend to be brown or black. However, albinos are not uncommon, and the rarer red-furred minotaurs are reputed to be the fiercest fighters. Humans tend to dislike and distrust minotaurs, but few men are foolish enough to show their contempt publicly. The race of minotaurs has flourished in Tirn Aill; their settlements, however, tend to be located far from the other races. Their hometown is Zypos, far to the south on Dasarch. Normal Stat Max: 21Str, 19Con, 17Dex, 17Wis, 16Int, 15Cha        -0.5Vit per  Bloodlust  - Extra attacks at the expense of avoidance and hit chance, can only be engaged if highly agitated. Cannot use commands until done.

 Gore  - A relatively slow rushing attack that causes a lot of damage and opens up a bleeding wound on the target.

 Intimidation  - Chance to prevent weaker monsters from attacking you. Lv50:  Snort  - Short buff that increases all phys/mag damage done and decreases phys/mag damage taken for that period of time.

Combination Abilities:

Minotaur + Barbarian/Samurai

 Visage  - Weaker opponents suffer a penalty to attacking the minotaur due to fear. Increases success chance with Intimidation, as well.